Tagged: Motion sensing controller

Interview: William Provancher, creator of Reactive Grip motion controller

Interview William Provancher creator of Reactive Grip motion controller

It has been a while since we acquainted you with Reactive Grip, a motion controller with tactile feedback for playing RPG games with swords or knifes. Since then a lot of improvements have been made to the Reactive Grip since it was first revealed  at Game Developer Conference (GDC) 2013 and now it is all set to hit Kickstarter soon (by the end of October). It is lighter and slimmer with the addition of ergonomically integrated trigger, thumbstick and buttons. The feedback of this motion controller has got even better and it is compatible with Sixense STEM tracking system with mounting options for trackers such as Razer Hydra. The controller is 7.25 inches (19 cm) as compared to the 11 inch (28 cm) height of the previous Reactive Grip.  So, it was high time we got a personal one-on-one view of what William Provancher has to say about this cool technology and the subsequent product created using it. We got the chance to get an exclusive interview with William Provancher, Associate Professor at University of Utah and the creator of Reactive Grip from Tactical Haptics, and here is how it went.

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Is Sixense Hydra 2 wireless motion tracking controller on the cards?

Sixense Entertainment wireless motion tracking controller and software development kit

There is a good news for Razer Hydra gaming controller enthusiasts as Sixense Entertainment (developer of PlayStation Move controller for Portal 2) is working on developing wireless motion tracking controller and software development kit (SDK). With support for Oculus Rift and the content created for Sixense-developed Razer Hydra motion controller, this new announcement will surely bring a smile to developer’s face and not to mention the gamers. This wireless tracking development kit can be deemed as the next Hydra 2 and it provides an amazing 6 degree of freedom tracking that is capable of determining the correct position of controller and the orientation.
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Reactive Grip motion controller gives real feedback when you stab or slice your enemies

Reactive Grip controller by Tactical Haptics

In the quest to take virtual reality in gaming and other correlated applications a step closer to the much craved reality, Tactical Haptics has come up with an impressive tactile-feedback system for motion-controlled input devices, the Reactive Grip created by Professor William Provancher shown off at the Game Developers Conference 2013. Frankly speaking this motion-controlled controller is way off the charts as it will change the way you sway and swing swords in games like Prince of Persia or Assassin’s Creed. You could be stabbing and slicing up your enemies and getting the real time sensation of doing so, or shooting bullets at your enemies and feeling the sensation of real feedback. Using motion tracking system, the tactile feedback with Reactive Grip controller is built around a Razer Hydra which has been modded according to the requirements with a 3D printed housing with sliders that move up or down for the real time sensation.
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